August 20, 2009

Riaru's Reviews: Crisis Core: Final Fantasy VII *SPOILERS*

Alright now begins a very long and bitchy review. If you are a fanboy of FFVII or Crisis Core hen please DO NOT read any farther!! You HAVE been warned. Okay the story and characters. The story stars Zack Fair vaugley established character briefly mentioned in FFVII, who was Cloud's SOILDER buddy. The story begins in a pointless training mission. YAY! And from there it goes as prequels go with slight hints at the future story and cameos for all the fanbos who will jizz their pants at the sign of 8 year old Yuffie. Okay as far as stories go this is not very great, especially as far as FF stories go. The Square Enix attempts to develop these characters but in the end I really didn't see the point, we all know what happens to Zack's sword, and who gets it.

The sound is halfway decent, with quite a few remixed and reused tunes form previous FF gaames. The only song I really have a problem is the battle song, it's okay for a while but it never changes and gets boring after a while. Now, the only real problem to me for the audio is the dialogue, this is quite bad honestly, the lines are pretty awkard at some points. And until Zack kills Angeal and stops acting like an arraogant asshole his lines are pretty bad.


Okay, this will be the section where I type for the most: the gameplay. Alright the first thing is the combat, now GameSpot and IGN are saying that the combat in this game is like Kingdom Hearts, to me this is a lie. Although they both are the button mashers Crisis Core has the Fusion Materia thing and that's okay but I'm here to complain. Let's start with the HUD, you have HP and MP which you should all know what those are, and then the EVIL little yellow bar at the bottom, the AP gauge!!! This is the most useless stat in the game, first off you pay to block, WTF here, what the fuck is the point of paying like 1 point every nano second so you end up running out the 5th time you want for a chance to block the enemies attack. And about an hour through the game, you get a move called Assault Twister, which costs about 5 AP to use and takes about twice as long to use as the normal attack, meaning you could do the same exact damage quicker and for free. Next is the DWM...... This is the little slot machine in the corner which is constantly spinning. This damn thing takes the place of the Limit Breaks, Summons, and leveling system. There are no EXP points in the game, and you level up by getting straight 7's in the slot machine when you randomly get a Modulating Phase, I don't even think I have to explain what is wrong with that. And to get a Limit Break during the Modulating Phase if you get three faces of the same character to do a limit break that you can't skip ever. And the Summons may be the worst of them all, the first summon you get is Ifrit, and in the first three hours after getting him I was finally able to use him. And that is because RANDOMLY during the RANDOM Modulating Phase will you be able to use them if you get three faces of the summon, and if you do not have summon then do you still get to use the summon? NO! You use a generic extremely lame ass move. And one more thing before the graphics section, there are these stupid little side missions you can do that are made to artificially enhance the game's length. Really Square Enix, you make long games all the time and you have to inflate this one with these stupid ass missions.

Alright the graphics were saved for last since this is the most optimistic this review will get so I saved it for later. The CG cutscenes do look very good, even the in-game graphics, and runs very well. And overall the game is a piece of shit with a random leveling system and a button mashing mess of a combat system.

TTITN
(^_^)v

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